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06 29 2007

Digital Game Canon: The History of Zork

by Matteo Bittanti
"Zork. For some, the name conjures up little more than a dim notion of the "primitive" era of home computing, back when graphics technology was so lacking that desperate gamers were willing to buy games even if they consisted entirely of text. For this group, the entire genre of "adventure games," or "interactive fiction," or whatever you wish to call it, was simply making a virtue of necessity. Gamers didn't have access to good graphics technology, so they had to make do without it. Once the technology allowed for more "compelling" graphical experiences, of course this quaint text-only genre would go extinct. As for playing Zork today-you're kidding, right? The text adventure is dead, kaput, deceased, expired, gone to meet the great developer in the sky. This genre is an ex-genre. " writes Matt Barton on Gamasutra, as part of an ongoing series on the http://www.igda.org/wiki/index.php/Game_Preservation_SIG/Digital_Game_Canon/]The Digital Game Canon Wiki.

Link: The Digital Game Canon

Link: The Digital Game Canon: Spacewar!

Link: The Digital Game Canon Wiki


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