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07 19 2007

Digital Game Canon: The History of Civilization

by Matteo Bittanti
670.gif Benj Edwards has written a comprehensive history of Sid Meier's Civilization, one of the games that were selected for the Digital Game Canon at GDC 2007. The 10-page feature can be accessed on Gamasutra.com.

"By 1990, Sid Meier had cranked out flight simulator games for as long as he knew how, at the request of his boss and partner. But Meier's life, and the world of computer games around him, had changed so much since the two men entered the market in 1982. Meier felt the undeniable urge to broaden his horizons as a designer; it was time to move on to greater things. Despite considerable opposition within the very company he co-founded, Meier broke the status quo and changed the course of computer strategy games forever. As the naysayers sank in his wake, he engineered lasting success and achieved design immortality with an epic game based on nothing less than the history of mankind.

One More Turn
Few games are as addictively fun and as infinitely re-playable as Civilization, a turn-based historical strategy game where a player single-handedly guides the development of a civilization over the course of millennia, from the stone age to the space age. The game feels uncannily accurate, as if it actually represents the way the world could have unfolded if the course of history were nudged over just a bit. Civilization's designer, Sid Meier, somehow distilled, condensed, and codified the rules of humanity's post-agriculture development into a three-megabyte IBM PC computer game, with shockingly good results. For that achievement, many critics recognize Sid Meier as one of the greatest software designers in history.

Meier's historical classic finds itself in good company among gaming innovators like Tetris, SimCity, and Rogue with the inclusion of random play elements that make each sitting unique. Civilization marks especially high in this regard: between random map generation, multiple ways to win, up to 15 additional computer-controlled civilizations, and seemingly endless combinations of paths to pursue, Civilization's emergent gameplay results in a whole new gaming experience every time. "The fact that there are so many different ways to play, and that they all seem interesting and fun, leads you to want to play again after you finish the game," said Meier in an interview." (Benj Edwards, Gamasutra)

Link: The History of Civilization

Link: The Digital Game Canon

Link: The History of Zork

Link: The History of SpaceWar

Link: Civilization. Virtual history, real fantasies


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