In: Videoludica
5 Mar 2008videoludica.com has been slightly redesigned. Version 0.9 of the site now includes the possibility to leave comments and tags. In order to do so, a free registration is required. We’ve also changed the RSS feed. The changes are not complete as of today, but hopefully soon the website will be
In: Videoludica
7 Nov 2005videoludica.game culture is proud to present the first videoludica‘s cover designed by Gabriele Fantuzzi aka {Delicatessen} and Mauro Ceolin aka RGB Project. In the age of remix, hypermedia remakes and mash-ups, books are customizable like every other cultural artefacts. Like avatar’s skins, a book can be reinvented by a
In: Videoludica
24 Jul 20050. SolidLandscapes. An oxymoron. There is nothing “solid” about these virtual landscapes. Solid comes from Latin “solidus”, indicating firm and stable objects. The virtual landscapes of the videogames, on the other hand, are fluid and unstable. They simulate solidity, but are fragile, more fragile than the reality we take for
In: Videoludica
25 Jun 2005Edited by Matteo Bittanti, videoludica. game culture is a series of books about critically acclaimed and much-loved videogames of the past 40 years. By turns passionate, creative, and always informed, the thought-provoking books in this series demonstrate many different styles of writing about videogames. What binds this series together,
Videoludica - game culture by Matteo Bittanti, offers a critical review of the videogame universe. The electronic game becomes polysemic object to be analyzed in all its aspects. Articles, essays, case studies, events and reviews are the tools that we propose to spread and understand videogame culture, our own culture.