In: GameSigns
20 Oct 2007To determine what should and what should not ne considered as a video-ludic actor is both a critical and hazardous issue and requires a much-needed premise. So be it: the only way to start a critical thought regarding video-ludic “actorship” is to admit that the status of “actor” could actually
In: GameSigns
12 Dec 2005The Warriors, Rockstar’s videogame based on the 1979 movie by Walter Hill, is one of the best experiences you can now buy in a media store. For three reasons. It wouldn’t be an exaggeration to claim that it can be seen as of one the best playable versions of
In: GameSigns
25 Oct 2005The next-generation hardware and software, which was recently presented at E3 and is going to hit the market quite soon, has spoken clearly about the future of videogames. And it did so even if little or nothing was actually presented under a clear light. Thus, with a striking return in
In: GameSigns
24 Oct 2005GameSigns is videoludica.com’s new channel. Here, the domain of game enters the digital dimension and generates polymorphous mutations in representation. The electronic game is a transformist text: it clings and absorbs media and meaning and re-mediates them, breathing in the semio-sphere and creating new senses and game practices. GameSigns delves
Videoludica - game culture by Matteo Bittanti, offers a critical review of the videogame universe. The electronic game becomes polysemic object to be analyzed in all its aspects. Articles, essays, case studies, events and reviews are the tools that we propose to spread and understand videogame culture, our own culture.