Archive for the ‘GameCulture’ Category

Paolo Pedercini, body and soul of indie game factory La Molleindustria, says: “We’ve just released a tiny abstract pretentious game called Free Culture Game. It can be considered an experiment of procedural rhetorics, a playable theory or an advergame for a Spanish collective called exgae. The

VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 3D Animation, Gaming and VFX. This year, VIEW comes with a new theme: DIGITAL TRANSFORMATIONS. VIEW 2008 will continue to focus on exploring the increasingly fluid boundary between real and digital worlds.

The new issue of Neural is out with 16 pages in color and a brand new graphic layout. The cover story is “Dangerous Games”. Lots of juicy articles inside: Issue 30, summer 2008 Free: centerfold ‘Totemobile’ by Chico Macmurtrie. new media art.Ludic Society/Margarete Jahrmann interview..Homo Ludens

Celebrate 30+ years of innovation, art and community at the Yerba Buena Center of the Arts on June 3 2008 in San Francisco! Innovation Salon V: The Gaming (R)Evolution: Creating Social Change Through Games New media and alternate reality games are engaging new and more diverse audiences than ever before.

From the press release: “Share Festival 2008 Manufacturing festival of art and digital culture Torino www.toshare.it info@toshare.it °°°°°°°°°°°°°°°° Share Festival 2008 Manufacturing Festival: March 11-16 2008 Opening: Tuesday 11 March At 12,30 a.m.,

A long time ago, in a server far, far away… There used to be a time (actually, there still is) when the most common accusation against the Internet was that it hampered socialization. The Net isolates us, they said, because it degrades inter-personal relationships into sterile chat-line and e-mail

Videogames and virtual spaces are the focus of today’s agenda at the annual Festival of Architecture in Modena, Italy. Among the others, several game scholars from the University of Bologna will be presenting a work-in-progress research on avatars, while Matteo Bittanti will talk about the new geographies of videogames. Moreover,

Steven Poole has released “a free “ebook” version of his first book, Trigger Happy, with no “digital rights management” whatsoever. It’ll work on anything that can read a PDF.” Originally published in 1999 by Fourth Estate, Trigger Happy is still one of the best book about digital games ever published.

“Italy has a strong political tradition, having also generated various related creative movements wisely mixing politics and art (like free radio in the seventies, the luther blisset movement in the nineties the telestreet one in the two thousands and so on). Rejecting the usual parody scheme, Molleindustria has established a

In March 2001, Sony and Toshiba and IBM (STI) announced that they had teamed up to design an architecture for what is termed a system-on-a-chip (SoC) design. Code-named Cell, chips based on the architecture will be able to use ultra high-speed broadband connectivity to interoperate with one another as one